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CotC C# SDK for Unity
v1.4.0.1
Making social games is easy !
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Event of type match.move. Broadcasted when a player makes a move. The player himself doesn't receive the event.
Public Attributes | |
string | Id |
The ID of the move. More... | |
Bundle | MoveData |
The data passed by the player when performing the move. More... | |
string | PlayerId |
The ID of the player who made the move. More... | |
Additional Inherited Members | |
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string | MatchEventId [get] |
The unique ID of the event. Might match the last event ID of an existing match. More... | |
MatchInfo | Match [get] |
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Bundle | this[string key] [get] |
Allows to query additional properties via an indexer (can be enriched via hooks). More... | |
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Bundle | AsBundle () |
Gets the underlying Bundle. Dangerous, only use internally, when you want to put the contents of a properties object into an existing bundle. More... | |
Dictionary< string, Bundle >.KeyCollection | Keys () |
Allows to browse all keys (might include some that are already exposed as typed properties in the object). More... | |
Dictionary< string, Bundle >.Enumerator | GetEnumerator () |
Allows to browse all keys (might include some that are already exposed as typed properties in the object). More... | |
override string | ToString () |
You may use this to debug what is inside this property object. More... | |
string | ToJson () |
Builds a JSON representation of this object, same as ToString actually. More... | |
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MatchEvent (Gamer gamer, Bundle serverData) | |
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PropertiesObject (Bundle baseData) | |
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Bundle | Props |
string CotcSdk.MatchMoveEvent.Id |
The ID of the move.
Bundle CotcSdk.MatchMoveEvent.MoveData |
The data passed by the player when performing the move.
string CotcSdk.MatchMoveEvent.PlayerId |
The ID of the player who made the move.