CotC C# SDK for Unity  v1.4.0.1
Making social games is easy !
Modules | Classes
Classes providing main SDK functionality (entry points)

Modules

 Game subclasses
 
 Gamer subclasses
 
 Match functionality
 

Classes

class  CotcSdk.Cloud
 Root class of the SDK. It is stateless and allows to perform basic operations with the SDK, such as Ping. More...
 
class  CotcSdk.CotcException
 Standard type of exceptions as forwarded most of the time in case of API error (network included). More...
 
class  CotcSdk.CotcGameObject
 Place this object on all scenes where you would like to use CotC functionality, as described in this tutorial. More...
 
class  CotcSdk.DomainEventLoop
 This class is responsible for polling the server waiting for new events. You should instantiate one and manage its lifecycle as the state of the application changes. More...
 
class  CotcSdk.Game
 Provides functionality related to the entire game. More...
 
class  CotcSdk.Gamer
 Important object from the SDK, allowing to perform many operations that depend on a currently logged in user. More...
 
class  CotcSdk.NonpagedList< DataType >
 Represents a non-paginated list. Counterpart to CotcSdk.PagedList, replacing simple List before. These lists allow to retrieve additional information that you can enrich using batches on the server. More...
 
class  CotcSdk.PagedList< DataType >
 Represents a paginated list, which allows for easy navigation through multiple results. More...
 
class  CotcSdk.Promise< PromisedT >
 Promise of future result, which may fail or succeed. Returned as a result of any asnychronous operation. More...
 
class  CotcSdk.Bundle
 The bundle is a main concept of the CotC SDK. It is basically the equivalent of a JSON object, behaving like a C# dictionary, but with inferred typing and more safety. More...
 

Detailed Description