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class | CotcSdk.Cloud |
| Root class of the SDK. It is stateless and allows to perform basic operations with the SDK, such as Ping . More...
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class | CotcSdk.CotcException |
| Standard type of exceptions as forwarded most of the time in case of API error (network included). More...
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class | CotcSdk.CotcGameObject |
| Place this object on all scenes where you would like to use CotC functionality, as described in this tutorial. More...
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class | CotcSdk.DomainEventLoop |
| This class is responsible for polling the server waiting for new events. You should instantiate one and manage its lifecycle as the state of the application changes. More...
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class | CotcSdk.Game |
| Provides functionality related to the entire game. More...
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class | CotcSdk.Gamer |
| Important object from the SDK, allowing to perform many operations that depend on a currently logged in user. More...
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class | CotcSdk.NonpagedList< DataType > |
| Represents a non-paginated list. Counterpart to CotcSdk.PagedList, replacing simple List before. These lists allow to retrieve additional information that you can enrich using batches on the server. More...
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class | CotcSdk.PagedList< DataType > |
| Represents a paginated list, which allows for easy navigation through multiple results. More...
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class | CotcSdk.Promise< PromisedT > |
| Promise of future result, which may fail or succeed. Returned as a result of any asnychronous operation. More...
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class | CotcSdk.Bundle |
| The bundle is a main concept of the CotC SDK. It is basically the equivalent of a JSON object, behaving like a C# dictionary, but with inferred typing and more safety. More...
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