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CotC C# SDK for Unity
v1.4.0.1
Making social games is easy !
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Event of type match.leave. Broadcasted when a player leaves the match. The leaving player himself doesn't receive the event.
Public Attributes | |
| List< GamerInfo > | PlayersLeft = new List<GamerInfo>() |
| The list of players who just joined the match. More... | |
Additional Inherited Members | |
Properties inherited from CotcSdk.MatchEvent | |
| string | MatchEventId [get] |
| The unique ID of the event. Might match the last event ID of an existing match. More... | |
| MatchInfo | Match [get] |
Properties inherited from CotcSdk.PropertiesObject | |
| Bundle | this[string key] [get] |
| Allows to query additional properties via an indexer (can be enriched via hooks). More... | |
Public Member Functions inherited from CotcSdk.PropertiesObject | |
| Bundle | AsBundle () |
| Gets the underlying Bundle. Dangerous, only use internally, when you want to put the contents of a properties object into an existing bundle. More... | |
| Dictionary< string, Bundle >.KeyCollection | Keys () |
| Allows to browse all keys (might include some that are already exposed as typed properties in the object). More... | |
| Dictionary< string, Bundle >.Enumerator | GetEnumerator () |
| Allows to browse all keys (might include some that are already exposed as typed properties in the object). More... | |
| override string | ToString () |
| You may use this to debug what is inside this property object. More... | |
| string | ToJson () |
| Builds a JSON representation of this object, same as ToString actually. More... | |
Protected Member Functions inherited from CotcSdk.MatchEvent | |
| MatchEvent (Gamer gamer, Bundle serverData) | |
Protected Member Functions inherited from CotcSdk.PropertiesObject | |
| PropertiesObject (Bundle baseData) | |
Protected Attributes inherited from CotcSdk.PropertiesObject | |
| Bundle | Props |
1.8.15