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CotC C# SDK for Unity
v1.4.0.1
Making social games is easy !
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API functions related to the achievements.
Public Member Functions | |
GamerAchievements | Domain (string domain) |
Changes the domain affected by the next operations. You should typically use it this way: gamer.Achievements.Domain("private").List(...); More... | |
Promise< AchievementDefinition > | AssociateData (string achName, Bundle data) |
Allows to store arbitrary data for a given achievement and the current player (appears in the 'gamerData' node of achievements). More... | |
Promise< Dictionary< string, AchievementDefinition > > | List () |
Fetches information about the status of the achievements configured for this game. More... | |
Promise<AchievementDefinition> CotcSdk.GamerAchievements.AssociateData | ( | string | achName, |
Bundle | data | ||
) |
Allows to store arbitrary data for a given achievement and the current player (appears in the 'gamerData' node of achievements).
achName | Name of the achievement to update. |
data | Data to associate with the achievement, merged with the current data (that is, existing keys are not affected) |
GamerAchievements CotcSdk.GamerAchievements.Domain | ( | string | domain | ) |
Changes the domain affected by the next operations. You should typically use it this way: gamer.Achievements.Domain("private").List(...);
domain | Domain on which to scope the next operations. |
Promise<Dictionary<string, AchievementDefinition> > CotcSdk.GamerAchievements.List | ( | ) |
Fetches information about the status of the achievements configured for this game.