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CotC C# SDK for Unity
v1.4.0.1
Making social games is easy !
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Result of a transaction call. Contains the new balance (after the transaction has been executed atomically) and the list of triggered achievements.
Public Attributes | |
Bundle | Balance |
Dictionary< string, AchievementDefinition > | TriggeredAchievements = new Dictionary<string,AchievementDefinition>() |
Additional Inherited Members | |
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Bundle | this[string key] [get] |
Allows to query additional properties via an indexer (can be enriched via hooks). More... | |
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Bundle | AsBundle () |
Gets the underlying Bundle. Dangerous, only use internally, when you want to put the contents of a properties object into an existing bundle. More... | |
Dictionary< string, Bundle >.KeyCollection | Keys () |
Allows to browse all keys (might include some that are already exposed as typed properties in the object). More... | |
Dictionary< string, Bundle >.Enumerator | GetEnumerator () |
Allows to browse all keys (might include some that are already exposed as typed properties in the object). More... | |
override string | ToString () |
You may use this to debug what is inside this property object. More... | |
string | ToJson () |
Builds a JSON representation of this object, same as ToString actually. More... | |
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PropertiesObject (Bundle baseData) | |
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Bundle | Props |