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CotC C# SDK for Unity
v1.4.0.1
Making social games is easy !
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Event triggered when a godfather code is used. This event is received by the one who originated the code (godfather). See CotcSdk.GamerGodfather.GenerateCode.
Public Member Functions | |
GotGodchildEvent (Bundle serverData) | |
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Bundle | AsBundle () |
Gets the underlying Bundle. Dangerous, only use internally, when you want to put the contents of a properties object into an existing bundle. More... | |
Dictionary< string, Bundle >.KeyCollection | Keys () |
Allows to browse all keys (might include some that are already exposed as typed properties in the object). More... | |
Dictionary< string, Bundle >.Enumerator | GetEnumerator () |
Allows to browse all keys (might include some that are already exposed as typed properties in the object). More... | |
override string | ToString () |
You may use this to debug what is inside this property object. More... | |
string | ToJson () |
Builds a JSON representation of this object, same as ToString actually. More... | |
Public Attributes | |
GamerInfo | Gamer |
Gamer who accepted the godfather request. More... | |
Bundle | Reward |
Reward transaction executed if any. More... | |
Additional Inherited Members | |
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Bundle | this[string key] [get] |
Allows to query additional properties via an indexer (can be enriched via hooks). More... | |
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PropertiesObject (Bundle baseData) | |
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Bundle | Props |
Bundle CotcSdk.GotGodchildEvent.Reward |
Reward transaction executed if any.