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CloudBuilder C++ SDK
v3.0.0
Making social games is easy !
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This is the complete list of members for CloudBuilder::CGameManager, including all inherited members.
Batch(CResultHandler *aHandler, const CotCHelpers::CHJSON *aConfiguration, const CotCHelpers::CHJSON *aParameters) | CloudBuilder::CGameManager | |
BestHighScore(int aCount, int aPage, const char *aMode, const char *aDomain, CResultHandler *aHandler) | CloudBuilder::CGameManager | |
BestHighScore(CResultHandler *aHandler, int aCount, int aPage, const char *aMode, const char *aDomain="private") (defined in CloudBuilder::CGameManager) | CloudBuilder::CGameManager | |
BinaryRead(const CotCHelpers::CHJSON *aConfiguration, CResultHandler *aHandler) (defined in CloudBuilder::CGameManager) | CloudBuilder::CGameManager | |
CClan (defined in CloudBuilder::CGameManager) | CloudBuilder::CGameManager | friend |
CenteredScore(int aCount, const char *aMode, const char *aDomain, CResultHandler *aHandler) | CloudBuilder::CGameManager | |
CenteredScore(CResultHandler *aHandler, int aCount, const char *aMode, const char *aDomain="private") (defined in CloudBuilder::CGameManager) | CloudBuilder::CGameManager | |
GetBinary(const CotCHelpers::CHJSON *aConfiguration, CResultHandler *aHandler) | CloudBuilder::CGameManager | |
GetRank(long long aHighScore, const char *aMode, const char *aDomain, CResultHandler *aHandler) | CloudBuilder::CGameManager | |
GetRank(CResultHandler *aHandler, long long aHighScore, const char *aMode, const char *aDomain="private") (defined in CloudBuilder::CGameManager) | CloudBuilder::CGameManager | |
GetValue(const CotCHelpers::CHJSON *aConfiguration, CResultHandler *aHandler) | CloudBuilder::CGameManager | |
Instance() | CloudBuilder::CGameManager | static |
KeyValueRead(const CotCHelpers::CHJSON *aConfiguration, CResultHandler *aHandler) (defined in CloudBuilder::CGameManager) | CloudBuilder::CGameManager | |
Score(long long aHighScore, const char *aMode, const char *aScoreType, const char *aInfoScore, bool aForce, const char *aDomain, CResultHandler *aHandler) | CloudBuilder::CGameManager | |
Score(CResultHandler *aHandler, long long aHighScore, const char *aMode, const char *aScoreType, const char *aInfoScore, bool aForce, const char *aDomain="private") (defined in CloudBuilder::CGameManager) | CloudBuilder::CGameManager | |
singleton_holder< CGameManager > (defined in CloudBuilder::CGameManager) | CloudBuilder::CGameManager | friend |
UserBestScores(const char *aDomain, CResultHandler *aHandler) | CloudBuilder::CGameManager | |
UserBestScores(CResultHandler *aHandler, const char *aDomain="private") (defined in CloudBuilder::CGameManager) | CloudBuilder::CGameManager |